The Neon Frost Unveiled
The world didn’t just end; it shattered, broke apart under the weight of greed, war, and the kind of hubris that always thinks it can outpace the abyss. The skies have been dead for as long as anyone remembers, thick with ash and static. No one sees the sun anymore. The light is artificial now—fluorescent flickers and neon reflections bouncing off frozen streets slick with decay. This is Everwinter, a name whispered in the back alleys like a curse, like a bad joke, like a final prayer.
Civilization is a cracked mirror, and the City is what remains of the reflection—a monolith of glass and steel jutting out of the frost, where humanity makes its last stand between survival and oblivion. The ones who thrive are the ones willing to kill for a chance at tomorrow. The ones who fail disappear into the ice.
This isn’t about hope. It’s about the hustle. The grind. The fight to stay relevant before the frost swallows you whole.
How it All Fell Apart
History is unreliable at best and entirely fabricated at worst. Some blame the megacorporations, whose orbital wars scorched Earth to ash over petty profits. Others claim rogue AIs broke their chains, plunging humanity into nuclear winter. Perhaps something older and darker stirred beneath the ice, waiting patiently for humanity’s final weakness. The truth doesn’t matter. It’s already over.
Now, the City stands — a scar on the frozen tundra, a fortress with walls rising like jagged teeth, marked by countless battles fought and lost. Beyond lies the Wastes, a brutal expanse littered with shattered skyscrapers, radioactive storms, and twisted horrors buried beneath snow. Inside, the City grinds on — relentless, ruthless, and indifferent to the weak. You either keep pace or become fodder for the frost.


Factions and Territory
Everwinter thrives on conflict, and factions are its beating heart. Player-run factions control territories throughout the City, marking their domains with vivid graffiti, territorial symbols scrawled in neon paint — a warning and a promise. These factions run the black market, dominate illicit trade, and orchestrate shadowy deals that decide who lives and who dies.
Each faction drives narratives of power, struggle, and ambition. Whether it’s smuggling rare tech from the Wastes or staking claims to crucial resources, factions transform every alleyway and frozen boulevard into battlefields of influence and survival.
Corruption at Its Core
The Civil Authority pretends to uphold order, but corruption courses through its veins like blood. Apex Trauma, the sprawling medical center, embodies this decay — its sterile halls masking a brutal business of life and death. Yet beyond Apex, smaller clinics scattered throughout the City and hidden in the Wastes provide essential yet often questionable services. These clinics fuel stories of desperation, exploitation, and secret experiments — each interaction another chance for gritty storytelling, where morality is fluid and survival paramount.

Cold Truths of Everwinter
Survival at Any Cost
Survival isn’t noble; it’s brutal. The Spires shelter the elite, living in artificial warmth and luxury, insulated from reality. Below them, gangs and traders barter fiercely, spilling blood for every scrap. Beyond the city’s limits, survival means confronting harsh cold, deadly radiation, and the ever-present threat of violence.Technology's Double-Edged Blade
Cybernetic enhancements offer salvation from radiation but risk erasing humanity itself. An ancient AI, fractured yet vigilant, quietly manipulates lives through drones, holograms, and watchful WISPs, ensuring no action goes unnoticed.
Secrets Rule All
In Everwinter, information is the most valuable currency. Corporations, factions, and individuals rise and fall based on whispered secrets and traded intel. Trust is scarce, betrayal common, and survival hinges on what you know — and what others think you know.
Who Will You Become?
Your story begins with a choice — a persona that shapes your early path through Everwinter’s neon frost. Each archetype offers a unique lens on the chaos, with strengths to match.
