Their Marks Tell the Story
In the shadows of Everwinter, walls speak. Tagged symbols, painted threats, and warnings etched in neon blood — these are the marks of player-run factions.
They control the streets. They write the rules.
Every corner claimed. Every alliance earned. Every betrayal remembered.
These are the gangs that shape the city.
Pick a side — or become one.
Territory & Marking
Clearly outline your intended territory:
- Claiming Territory: Select a defined district, landmark, or wasteland zone. Territory can be claimed and provides identity and narrative boundaries.
- Visual Markings: Factions will have their own unique graffiti or mark, and with earned spray cans and group presence, take control and promote themselves.
- Negotiating Boundaries: Communicate openly with other faction leaders to establish clear turf boundaries, avoiding out-of-character disputes.
Example: “Snow Hawks” visibly marking their turf by placing hawk symbol graffiti across the Forge.

Start Your Own Legend
Think the city needs a new force? Prove it.
Everwinter is built by its players — and the next faction could be yours. Whether you’re forming a brutal street syndicate, a cult born in the wastelands, or a resistance cell inside the wall, all it takes is vision, grit, and a story worth following.
Requirements to Apply:
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Minimum of 3 completed story chapters tied to your group
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A clear identity, purpose, and mark (spray, sigil, or calling card)
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At least 3 active players committed to leading it
If your faction leaves a mark on the world, we’ll make sure the world sees it.