Everwinter
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Factions

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Their Marks Tell the Story

In the shadows of Everwinter, walls speak. Tagged symbols, painted threats, and warnings etched in neon blood — these are the marks of player-run factions.

They control the streets. They write the rules.
Every corner claimed. Every alliance earned. Every betrayal remembered.

These are the gangs that shape the city.
Pick a side — or become one.

Territory & Marking

Clearly outline your intended territory:

  • Claiming Territory: Select a defined district, landmark, or wasteland zone. Territory can be claimed and provides identity and narrative boundaries.
  • Visual Markings: Factions will have their own unique graffiti or mark, and with earned spray cans and group presence, take control and promote themselves.
  • Negotiating Boundaries: Communicate openly with other faction leaders to establish clear turf boundaries, avoiding out-of-character disputes.

Example: “Snow Hawks” visibly marking their turf by placing hawk symbol graffiti across the Forge.

Start Your Own Legend

Think the city needs a new force? Prove it.

Everwinter is built by its players — and the next faction could be yours. Whether you’re forming a brutal street syndicate, a cult born in the wastelands, or a resistance cell inside the wall, all it takes is vision, grit, and a story worth following.

Requirements to Apply:

  • Minimum of 3 completed story chapters tied to your group

  • A clear identity, purpose, and mark (spray, sigil, or calling card)

  • At least 3 active players committed to leading it

If your faction leaves a mark on the world, we’ll make sure the world sees it.

Faction Guidelines