Everwinter
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It Was Rewritten

The World

This is Earth, centuries after the Fall. A perpetual, unnatural winter locks the planet in ice, a catastrophe born from a reality-breaking discovery gone wrong. Civilization is a ghost. Humanity clings to life in the shadow of this new, awful shape. This is not a story of rebuilding. It's a story of survival in a world that belongs to something else now.

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Two Faces of a Broken World

The Bastion

The last city on Earth, a vertical slum humming with the unnatural warmth of its power grid. It is a cage of concrete and chrome, run by unaccountable megacorporations and policed by their brutal enforcers. Here, life is a frantic scramble for calories, credits, and a moment of peace in the endless static.

The Amber Wastes

Beyond the city walls lies a frozen wasteland haunted by the old world. The silence here is a pressure, a held breath. Crystalline structures grow in impossible angles, and the snow itself is a contagion — a missionary for a new, terrible reality. The Wastes are not empty; they hold dangerous secrets and something unknown.

The Souls Who Endure

In this world, you are defined by the hand you were dealt. Your Origin is the wound you can’t change, the story that began before you.

The Vaulted

The clean-blooded corporate elite, raised in sterile bunkers. They see the city as a game to be won, unaware that the world’s true poison ignores their wealth.

The Runner

A true child of the Bastion, fluent in the language of its circuits and shadows. For them, the city is a circuit board to be hot-wired

The Outlander

A hardened survivor born in the quiet cold of the Wastes. They understand the Blight as a fact of life and know the secrets the city has forgotten.

The Synthetic

A machine in a world of meat, immune to the planet’s biological plague but vulnerable to the cognitive “glitches” that fray the mind.

Choose Your Scar

Your Origin is the hand you were dealt. Your Scar is the choice you make to cope. Most walk the lonely path of the Survivor. Choosing a subculture gives you a different start — a set of nuanced traits and troubles to define your struggle. But make no mistake: a label is not a destiny. It is your writing, the story you bleed onto the page moment by moment, that will truly hone your skills and forge your character’s ability to survive.

The Survivor

The pragmatist who walks their own road, defined not by an ideology, but by the simple, brutal fact that they are still breathing. They are the adaptable freelancers, the jacks-of-all-trades in a world of fanatics.

The Sanguine

The predator who believes the Blight is a poison to be consumed and mastered. They hunt the tainted world for unnatural longevity, metabolizing corruption to hold the change at bay and walking the line between human and monster.

The Ascended

The cultist who sees the Rift not as a wound, but as a god to be worshipped. They seek a divine transformation, fusing their flesh with the alien logic of the Blight to become something more than human.

The Mnemonic

The archivist who hunts the ghosts of memory. They believe truth is the only real currency and use specialized neuralware to capture and trade the last moments of the dead, known as “Echoes”.

The Nekos

The sentinel who rejects the world’s numbness through heightened perception. They augment their bodies with feline cybernetics, moving through the urban jungle with a predatory grace that baseline humans have lost.

The Glitch in Reality

The true horror is not the cold or the Corpos. It’s the wound in the world itself: The Rift. It bleeds a metaphysical cancer called the Amber Blight, a contagion that doesn’t kill but rewrites life into alien shapes. It’s in every breath you take. It’s in the static that whispers maddening truths through your chrome. In Everwinter, you don’t fight monsters. You fight the universe’s hostile new logic.

The Story is Waiting

The official histories are lies. The truth is a fragmented mystery buried in the static. Choose your path: descend into the archives to piece together the past, or jack in and write the future.