Two Faces of a Broken World
The Bastion
The last city on Earth, a vertical slum humming with the unnatural warmth of its power grid. It is a cage of concrete and chrome, run by unaccountable megacorporations and policed by their brutal enforcers. Here, life is a frantic scramble for calories, credits, and a moment of peace in the endless static.
The Amber Wastes
Beyond the city walls lies a frozen wasteland haunted by the old world. The silence here is a pressure, a held breath. Crystalline structures grow in impossible angles, and the snow itself is a contagion — a missionary for a new, terrible reality. The Wastes are not empty; they hold dangerous secrets and something unknown.
The Souls Who Endure
In this world, you are defined by the hand you were dealt. Your Origin is the wound you can’t change, the story that began before you.





Choose Your Scar
Your Origin is the hand you were dealt. Your Scar is the choice you make to cope. Most walk the lonely path of the Survivor. Choosing a subculture gives you a different start — a set of nuanced traits and troubles to define your struggle. But make no mistake: a label is not a destiny. It is your writing, the story you bleed onto the page moment by moment, that will truly hone your skills and forge your character’s ability to survive.





The Glitch in Reality
The true horror is not the cold or the Corpos. It’s the wound in the world itself: The Rift. It bleeds a metaphysical cancer called the Amber Blight, a contagion that doesn’t kill but rewrites life into alien shapes. It’s in every breath you take. It’s in the static that whispers maddening truths through your chrome. In Everwinter, you don’t fight monsters. You fight the universe’s hostile new logic.

The Story is Waiting
The official histories are lies. The truth is a fragmented mystery buried in the static. Choose your path: descend into the archives to piece together the past, or jack in and write the future.