[A MNEMONIC’S GUIDE: CLASSIFIED] SUBJECT: The Mnemonic’s Trade (A Guide to Hunting Ghosts)
In a world built on corporate lies and fractured realities, the only real currency is truth. Not the “truth” they broadcast on the Interlink, but the raw, unfiltered, and dangerous memories of the dead. This is the creed of the Mnemonic. They are information addicts, data-archaeologists, and truth-seekers who use specialized neuralware to hunt, capture, and trade in “Echoes”—the last moments of a life—and “Data-Shards,” the lost history of the old world . They don’t just read history; they plug it directly into their veins.
The Look: The Watcher in the Crowd
A Mnemonic’s appearance is a carefully crafted mask of anonymity. They are observers, and their look reflects that.
- The Silhouette: Practical and understated. A long coat with hidden, shielded pockets for data-slates and hardware is common. They dress to blend in, to be the person you’d never notice in a crowd.
- The Tell: The only flair is the visible, high-end neural interface ports at their temple or the back of their neck. This is their badge of office, the sign that they are wired into a deeper level of reality than anyone else.
- The Eyes: A Mnemonic’s eyes always have a slightly distant look, as if they are watching another time superimposed over the present. It’s the mark of someone whose own memories are constantly fighting for space with the ghosts they’ve collected.

The Mindset: The Information Addict
To play a Mnemonic is to be relentlessly, obsessively driven by the need to know.
- The Patron Saint: They chase the ghost of Null, the legendary netrunner who shattered his consciousness across the network. He is both their ultimate inspiration (he touched the ultimate truth) and their greatest fear (he was destroyed by it).
- The Holy War: They are in a cold war with Alterscape Corp. Alterscape sells clean, repeatable fantasies; Mnemonics trade in the raw, messy, and dangerous truth. They see Alterscape’s “dream-loungers” as an opiate for the masses and themselves as the only ones brave enough to face reality.
- The Price of Knowledge: They believe that a memory is the only truth worth dying for. They see themselves as archivists preserving the past, but their obsession often borders on a dangerous addiction.
The Path: Roleplaying the Hunt
A Mnemonic’s story is a constant hunt for the next piece of the puzzle.
- The Backstory Hook: What piece of lost information drives you? Are you hunting the memory of a lost loved one? The corporate conspiracy that ruined your family? The truth behind your own wiped memories? What was the first Echo you experienced, and how did its psychic backlash scar your soul?
- The Ghost in the Machine: Your “magic” is your mastery of the Interlink. You are a specialist who can turn information into a weapon—hacking terminals and accessing lore that is locked to others. You are not a frontline brawler; you are the one who finds the enemy’s hidden weakness.
- The Coterie: Mnemonics are secretive and paranoid. They often work in small, clandestine groups or “coteries,” trading valuable Echo-Shards and data-shards among themselves. This creates a sub-economy of pure information, driven by trust and the constant threat of betrayal.

The Grind: The Currency of the Soul
A good Mnemonic is an invaluable asset. Your jobs come from the highest bidders: Corpos like Dynamic Evolution needing data retrieved from the wastes, Fixers hiring you for blackmail, or wealthy clients paying a fortune for you to hunt the specific, valuable Echo of a rival’s last moments .
[TRANSMISSION END]
