[INTEL BRIEFING: TURF, STATIC, AND LIES] SUBJECT: Turf, Trade, and Warfare (The Rules of the Game)
In this city, turf isn’t just a place; it’s a living thing. It breathes with the presence of your crew and gets sick when you leave it alone. The war for The Bastion is fought on two fronts: the cold, hard concrete and the crackling, chaotic static. Forget static boundaries. This is about real-time dominance.
The Concrete War: Presence is Power
Territory is earned, not given. The city’s map is alive, and it responds to your crew’s heartbeat.
- Bleed Into the Streets: Spend time in a zone. Run your rackets, start your stories, and let your presence be felt. The longer you’re there, the deeper your influence sinks into the concrete. The city itself will begin to reflect your control.
- A Weak Crew is a Meal: If you leave your turf unattended, it weakens. Its pulse fades. Rivals will see that weakness and move in, chipping away at your control until there’s nothing left. Your territory is only yours as long as you’re willing to bleed for it.
The Digital War: The Voice of the Street
Violence is messy. The cleanest way to make a statement is with light and code.
- Paint the Walls: Get your hands on some spray cans. The fluorescent paint burns bright in the endless twilight, a tactical statement that screams your name across a district. It’s the fastest way to mark your claim, but remember—what can be painted can be painted over.
- Hijack the Signal: For a louder message, get a hacking kit. Seize control of the digital monitors that litter the city and the wastes. For a short time, your propaganda, your threats, your recruitment pitch will replace the corporate lies. It’s a digital declaration of war.
- Know Your Enemy: The street has a memory. Touch any faction’s tag, and your HUD will pull their file from the Interlink—who they are, what their Rep is. Use it to read the rumors and decide if they’re a target or a threat.
The Unwritten Law: Scars Harden Over Time
The city respects persistence. A crew that bleeds for its turf and survives becomes a legend, and legends are harder to kill.
- Entrenched Influence: The longer and more consistently your faction holds a territory, the harder it becomes for rivals to push you out. Your influence hardens like a scar, becoming a permanent part of the landscape. But even scars fade if you’re not there to remind people of the wound you caused.
- The Weight of a Story: The system rewards dedication. Pull off a major story event—a high-stakes heist, a public assassination, a brutal defense of your turf—and your faction’s power will be reinforced. In this city, a good story is the best armor you can buy.
