There’s a second city, and it’s warm, and you must never sleep in it.

Meridian was Zenith Biotech’s masterpiece, the Purity project made municipal, a sealed skin of white ceramic, filtered air, gene-gates at every threshold, a city designed from the first bolt to keep the Blight on the wrong side of the wall. The Bastion was a compromise. Meridian was a thesis. For a while, the thesis held.
It sealed itself during a triple Amberfall, standard storm protocol, gates down, systems inboard. The storm passed. The gates stayed down. They have stayed down ever since, and no signal, no runner, no refugee has ever come out.
I have made the approach twice, which is one time too many. What it shows you. The Grid still runs. The lights still cycle, dawn-blue to dusk-gold, on schedule, for no one. Heated fountains still turn over in the atria behind the glass; you can watch the steam. Every scan says the air inside is the cleanest air on the planet. No bodies have ever been sighted. Not one, in a city built for eighty thousand.
Expeditions that shelter overnight inside the outer galleries divide into two kinds. The kind that don’t report back. And the kind that do, and seem fine, rested even, except that when you debrief them separately they describe the rooms they slept in using identical words. Word for word. Ask them about it and they get polite.

The Clean won’t speak of Meridian, which you’d expect; it’s their doctrine’s proof and their doctrine’s grave, the perfect city standing empty. What you wouldn’t expect, the Ascended won’t go near it either. The people who kiss the Blight, who walk into the deep Wastes singing, will detour three days around a warm, clean, empty city. When a Rift cultist and a purity deacon agree on a place without ever discussing it, the place has earned its silence.
Winter at the hearths. Freeze honestly. Don’t sleep where the lights are on for nobody.
[LOG ENDS]
We are not going there. I am telling you now so it is settled.