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The Rules ▪ Part 3 of 3

Combat Rules

Read 2 minUpdated 2026.08.15

You need to prove you’re not just some twitchy psycho who’s going to start a war over a spilled drink and bring the CA down on everyone’s head. That means you need to have put in the time. You need a history, jobs done, deals made, a life lived. In short, you need to engage actively in roleplay, work your job, and maintain a consistent presence. Your Story HUD clearly tracks your eligibility; once the system sees you’re a known quantity (at least 5 chapters, 50% signal, and 50% pulse), the doors open.

Tier 2. The Heavy Metal This is the hardware that draws attention. Carry this in the city without admin approval, and you’re not just armed; you’re a problem the CA will solve for you. In the Wastes, it’s just another survival tool.

Step Two. The Shot. In a separate, detailed post, you can aim and fire. You’re limited to a maximum of two shots per emote.

Get your piece confiscated by the CA twice within 30 days, and your armed status gets suspended. You’re not a professional; you’re a problem. The dealers dry up. Your Rep takes a hit. Be smart. Be deliberate. And understand that the weight of the chrome in your hand is nothing compared to the weight of the consequences.

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